FULL PLATE ARMOR
carried by: 3.
full plate armor (+9,+0)
ARMOR
BODY
75%, 1d2.
JEFF HOFFMAN
BATTLE AXE
carried by: 890.
battle axe (+8,+3) [Godly Might]
WEAPON
2d9
EVIL
35%, 1d1.
in storage by: 2.
battle axe (+0,+0)
1d8
45%, 1d6.
CLUB
club (+0,+0)
1d6
45%, 1d8.
DAGGER
dagger (+0,+0)
1d4
45%, 1d10.
FOOTMAN'S FLAIL
footman's flail (+0,+0)
2d4
45%, 1d5.
FOOTMAN'S MACE
footman's mace (+0,+1)
45%, 1d3.
FOOTMAN'S PICK
footman's pick (+0,+0)
HAND AXE
carried by: 2.
hand axe (+0,+0)
battle axe (+0,+0) [Dwarvish blade]
40%, 1d2.
AWL PIKE
awl pike (+0,+0)
1d12
45%, 1d4.
BARDICHE
bardiche (+0,+0)
2d6
FAUCHARD
fauchard (+0,+0)
GUISARME
guisarme
HALBERD
halberd (+0,+0)
QUARTERSTAFF
quarterstaff (+0,+0)
SICKLE
sickle (+0,+0)
BASTARD SWORD
bastard sword (+0,+0) [One handed]
bastard sword (+0,+0) [Two-handed]
2d8
KHOPESH SWORD
khopesh sword (+0,+0)
LONG SWORD
long sword (+0,+0)
SCIMITAR SWORD
scimitar sword (+0,+0)
45%, 1d2.
SHORT SWORD
short sword (+0,+0)
TWO-HANDED SWORD
two-handed sword (+0,+0)
3d6
TRIDENT
trident (+0,+0)
3d4
WARHAMMER
warhammer (+0,+1)
VOULGE
voulge (+0,+0)
PARTISAN
partisan (+0,+1)
halberd (+1,+2) of slay ogre
OGRE
45%, 1d1.
warhammer (+0,+3) [Lead filled]
long sword (+3,+5) [Holy Defender]
NIGHTMAN'S LANCE
Nightman's lance (+2,+3) [Slayer]
Engraved upon the handle: "The lance is forged to defend he who wields it."
ELVEN WARHAMMER
Elven warhammer (+4,+3) [Defender]
UNDEAD
The warhammer is extremely well crafted and light.  It glows lightly.
PADDED ARMOR
padded armor (+2,+0)
75%, 1d5.
LEATHER ARMOR
leather armor (+2,+0)
75%, 1d7.
STUDDED LEATHER ARMO
studded leather armor (+3,+0)
75%, 1d4.
SPIKED LEATHER ARMOR
spiked leather armor (+3,+0)
75%, 1d3.
HIDE ARMOR
hide armor (+4,+0)
SCALE MAIL ARMOR
scale mail (+4,+0)
in storage by: 3.
scale mail armor (+5,+0) [Sea Elf]
15%, 1d2.
BRIGANDINE ARMOR
brigandine armor (+4,+0)
CHAIN MAIL ARMOR
chain mail armor (+5,+0)
75%, 1d10.
RING MAIL ARMOR
ring mail armor (+3,+0)
BANDED MAIL ARMOR
banded mail armor (+6,+0)
SPLINT MAIL ARMOR
splint mail armor (+6,+0)
BRONZE PLATE MAIL
bronze plate mail armor (+6,+0)
PLATE MAIL ARMOR
plate mail armor (+7,+0)
FIELD PLATE ARMOR
field plate armor (+8,+0)
leather armor (+3,+0) [Gnomish Workman]
chain mail armor (+5,+0) [Elven]
chain mail armor (+6,+1) [Drow Elf]
plate mail armor (+8,+0) [Dwarven]
field plate armor (+9,+1) [Elven]
BUCKLER SHIELD
carried by: 6.
buckler shield (+1,+0)
ACCESSORY
ARM
75%, 1d6.
SMALL SHIELD
small shield (+1,+0)
MEDIUM SHIELD
medium shield (+2,+0)
BODY SHIELD
body shield (+3,+0)
LEATHER CAP
in storage by: 6.
leather cap (+1,+0)
HEAD
CHAIN COIF
chain coif (+1,+0)
OPEN-FACE HELMET
open-face helmet (+1,+0)
CLOSED-FACE HELMET
closed-face helmet (+2,+0)
GREAT HELM
great helm (+3,+0)
50%, 1d2.
SWAMP BOOTS
swamp boots (+1,+0)
FEET
LEATHER BOOTS
leather boots (+1,+0)
85%, 1d10.
buckler shield (+1,+2) [Protector]
TORCH
carried by: 7.
torch
LIGHT
75%, 1d50.
LANTERN
lantern
75%, 1d30.
in storage by: 7.
torch +1 (Flint filled)
The torch is unusually filled with enchanted flint that burns longer.
torch +2 (Sulfur filled)
The torch is speckled with dark red bits of sulfur.
torch +3 (Mercury filled)
0
The torch you hold is laced with strands of harden mercury.
ALE
carried by: 8.
mug of ale
ALCOHOL
The mug you hold is freshly filled with frothing ale.
99%, 1d20.
BEER
stein of beer
The stein contains rich, dwarven beer.
99%, 1d18.
WINE
glass of wine
The glass you hold contains bubbling wine fresh from the elven fields.
OGRE SPIT
mug of ogre spit
The mug you hold contains the powerful, thick liquid you ordered.
65%, 1d15.
TROLL DROOL
mug of troll drool
The mug contains the frothing liquid known as troll drool.
65%, 1d9.
DRAGON BREATH
shot glass of dragon breath
The shining glass contains the steaming liquor.
55%, 1d10.
WAND OF HEALING
carried by: 9.
wand of healing [Cure light wounds]
MAGIC ITEM
CURE LIGHT WOUNDS
65%, 1d6.
wand of healing [Cure serious wounds]
CURE SERIOUS WOUNDS
65%, 1d5.
STAFF OF LIGHT
staff of light
quarterstaff (+1,+3) [Fireball ability]
FIREBALL
SCROLL OF HEALING
in storage by: 9.
scroll of healing
65%, 1d10.
LIGHTNING WAND
lightning wand
LIGHTNING
SCROLL OF RECALL
scroll of recall
RECALL
You see a scroll upon which has been written the recall spell.
90%, 1d12.
SILVER RING
silver ring of lightning summoning
CALL LIGHTNING
The strange, silver ring shocks you lightly as you wear it.
FINGER
POTION OF HEALING
potion of healing (light wounds)
The flask contains a magically glowing serium to heal your wounds.
potion of healing (critical wounds)
CURE CRITICAL WOUNDS
50%, 1d1.
POTION OF RESTORE
potion of restore (lesser spell points)
LESSER RESTORE
The tiny flask contains the valuable, nearly priceless liquid.
50%, 1d3.
potion of restore (greater spell points)
GREATER RESTORE
The tiny flask contains a small amount of the powerful liquid.
40%, 1d3.
LOCK PICKS
carried by: 10.
a set of lock picks (+0)
THIEF
The lock picks jingle lightly as you examine them.
99%, 1d4.
ROPE
in storage by: 10.
a large coil of rope
The rope is about thirty feet long, yet when coiled, is extremely light.
TUNIC
carried by: 11.
fine, grey tunic
CLOTH
The tunic is lightly detailed with a soft, blue pattern.
CLOAK
grey cloak (+0,+0)
The grey cloak is soft and conforms to your body well.
ABOUT
AGED SIGN
at location: 180.
aged sign, planted firmly in the ground,
SIGN
It reads: "By order of the King, avoid the swamps to the north."
PILE OF BONES
at location: 223.
pile of bones, old and moldy,
BONES
You sift through the decaying bones, which turn to dust in your fingers.
BONE KEY
bone key
KEY
The key appears to have been forged from an animal bone.
85%, 1d6.
SKULL KEY
carried by: 919.
skull key, on a thick leather strap,
The bone is black, and the mouth of the skull appears to laugh at you.
NECK
45%,1d4.
carried by: 844.
TATTERED SCROLL
tattered scroll
PAPER
&TXT=TXTFILES\TATSCRLL.TXT
MITHRIL PLATE MAIL
suit of mithril plate mail (+10,+7)
The mithril plate mail shines little on the dull, brown-gray surface.
BOAT
at location: 383.
boat, aged but otherwise intact,
VESSEL
Heavy wooden planks have left this boat still functional.
PLANTS
at location: 325.
DESCRIPT
Examining the plants, you discover that they are mandrake roots.
MANDRAKE ROOT
carried by: 130.
1andrake root
The mandrake root is an ugly and twisted patch of brown magical power.
99%, 1d12.
at location: -402.
wooden boat, floating on the shore,
The brown wood looks gentle against the harsh waves of the black sea.
FINGER KEY
at location: 573.
finger key, made of bone,
The finger key is made from a human finger bone.  It is extremely sharp.
75%, 1d1.
CLAW KEY
carried by: 150.
claw key, forged from bone,
The key is shaped like a claw and carved from an elf bone.
TALON KEY
at location: -597.
talon key, carved from bone,
This key was forged from what looks like a dragon bone.
PILE
at location: 597.
The pile of wood and metal appears to have been disturbed recently.
TORCH HOLDER
at location: 598.
There are several torch holders mounted to the wall.  They are slightly rusty.
DREAD KEY
carried by: 267.
dread key, carved from bone,
It is carved from bone with the words, "Dungeon Dread" carved on it.
65%, 1d1.
PLAQUE
at location: 889.
Reads: "Please, do not enter."
STORAGE SHELF
at location: 873.
You search through the remains but find nothing of interest.
RUSTY KEY
at location: -873.
rusty key
The key was once made of iron, but now it is quite rusted.
MORNING STAR
at location: -1222.
morning star (+8,+5) [+3 Holy Defender]
PUFFALOW
The weapon is aged but untarnished and still invokes strength in the wielder.
30%, 1d1.
at location: 1222.
Most of the skull is showing through dried skin.
RUG
at location: 1234.
The rug is woven with gray and royal blue patterns.
SHEET OF MITHRIL
sheet of mithril metal
METAL
The metal has little shine on the dull, gray-brown surface.
ETHEREAL FLUTE
ethereal flute
MUSICAL
The white, shining metal is veined with blue streams of wind and magic.
BLACK KEY
at location: -1510.
black key, on a thick flesh necklace,
YEK
The key is carved from black bone and hung on a necklace made from human flesh.
at location: 1510.
The skull is stuck in a frozen gaze of fear.  The skin is decaying.
MAT
at location: 1782.
It is brown and has large letters woven on it that read: "Welcome."
ROUND STONE
at location: 1987.
round stone
STONE
The stone is like none you have seen, shaped circular.
HOLE
The circular hole permits a steady stream of lava to enter the room.
WHISPERING KEY
at location: -1987.
whispering key
EVILKEY
It whispers: "Do not open the door I lock unless you wish to end the world."
RIFT DAGGER
carried by: 955.
Rift dagger (+3,+4) of Life Stealing
LIFE STEAL
GOOD
This mystical and evil weapon is used to steal the life out of good and evil.
SKELETONS
at location: 1992.
The skeletons are battered, decaying, and have a terrible stench.
PENTAGRAM AMULET
carried by: 820.
pentagram amulet, on a leather strap,
CURSED
The pentagram amulet stinks of death, and the dull metal shines little.
DISH
at location: 1997.
It is filled with water and the word "Spot" is printed on the side.
EYE
carried by: 819.
Eye of the Tarrasque
The spherical eye of the Tarrasque is a sickly black-orange color.
STAFF OF THE UNDEAD
carried by: 821.
staff of the Undead (-8,-19) of Chaotic Evil
The staff is forged from bone and stinks of death.  You feel weak holding it.
ANCIENT KEY
at location: 2047.
ancient key, carved from bone,
ANTIKEY
The key is smooth but ancient, showing signs of age.
MAP OF MIDDRAAVEN
map of MidDraaven
&TXT=TXTFILES\MIDDRAAV.MAP
99%, 1d10.
MAP OF THE REALM
map of the realm
&TXT=TXTFILES\REALM.MAP
GAUNTLETS
pair of gauntlets (+1,+0)
HANDS
pair of gauntlets (+1,+1)
55%, 1d1.
gauntlets of the warrior (+1,+2) [Spiked]
The pair of gauntlets are spiked at the knuckles and extremely sturdy.
SWORDSMAN'S GLOVES
swordsman's gloves (+1,+2)
The gloves are woven from elven chain.
MAP OF THE SWAMPS
map of the swamps
&TXT=TXTFILES\SWAMPS.MAP
carried by: 914.
You see a sphere of magically summoned flames.
carried by: 885.
WOODEN SIGN
at location: 175.
It reads: "Welcome to the Copper Cup!  Ask about our great rooms!"
carried by: 947.
carried by: 928.
carried by: 895.
MAGICAL FLAME
magical flame
at location: 212.
at location: 196.
SKULL LIGHT
carried by: 954.
Skull Light
A skull with an eerie light coming from it.
HAPLO
BOW OF WINE
carried by: 952.
Bow of Wine (+7, +3) [enchanted]
ALL
7d700
POWERWORD KILL
An ancient bow made from wood carved from the Gods themselves.  Inflicts poison.
TOWEAPON
1d2
DAKKON
SILVER CHEST
at location: 22.
silver chest of dazzling reflection
A perfect image of yourself is reflected by the silver chest.
GOLDEN CHEST
at location: 195.
golden chest of dazzling reflection
A golden image of your visage begins to glow.
skull light
a skull light
A wonderful light source.
SWORD OF THE GODS
carried by: 953.
Sword of the Gods              .
999999
TWP
LIL HAPLO
LIGHT OF THE GODS
A old latern
at location: 201.