{"text_format":"dbase-jsonl-2026-09-30","columns":[{"name":"KN","type":"character","width":24},{"name":"EX","type":"number","width":6,"decimals":0},{"name":"VT","type":"character","width":24},{"name":"PO","type":"number","width":4,"decimals":0},{"name":"TP","type":"character","width":1},{"name":"EF","type":"character","width":20},{"name":"EW","type":"character","width":24},{"name":"AM","type":"character","width":5},{"name":"PW","type":"character","width":6},{"name":"PL","type":"logical","width":1},{"name":"TF","type":"logical","width":1},{"name":"GR","type":"logical","width":1},{"name":"DE","type":"character","width":78},{"name":"BD","type":"character","width":78},{"name":"LC","type":"number","width":6,"decimals":0},{"name":"IN","type":"logical","width":1},{"name":"QU","type":"number","width":1,"decimals":0},{"name":"LV","type":"number","width":4,"decimals":0},{"name":"EP","type":"character","width":5},{"name":"EL","type":"logical","width":1},{"name":"SA","type":"character","width":24},{"name":"RG","type":"logical","width":1},{"name":"KD","type":"character","width":5},{"name":"RF","type":"number","width":6,"decimals":0},{"name":"PR","type":"number","width":10,"decimals":0},{"name":"MT","type":"number","width":1,"decimals":0},{"name":"R2","type":"number","width":3,"decimals":0},{"name":"R3","type":"logical","width":1},{"name":"DR","type":"logical","width":1},{"name":"AA","type":"logical","width":1}],"n_rows":136,"rows_kept":136,"cut":false,"deleted_skipped":0,"read_ended":"whole","bounds":"16MiB/16384/4096/first_that_fit","version":"dbase_level_three","encoding_class":"enc_absent","reader":"statdb_count/12"}
["CURE LIGHT WOUNDS",2,"CLERIC",2,null,"HEAL","LIFE","1d6",null,true,false,false,"*P casts a bright blue light across *N healing *D damage.","Cures light wounds up to 1d6 per level of the caster.",-43,true,2,1,null,false,"Cure light wounds",false,"SPELL",0,200,1,0,false,false,false]
["LIGHT",2,"CLERIC",3,null,"LIGHT",null,"1d4",null,true,false,false,"*P summons a glowing sphere of light for *D rounds.","Produces a glowing sphere that follows the caster for 1d4 rounds per level.",-43,true,2,2,null,false,"Light",false,"SPELL",0,300,1,0,false,false,false]
["BARKSKIN",2,"CLERIC",5,null,"BLESS","AC","10d1",null,false,false,false,"Swinging *G hands *P causes *N's skin to harden for *D rounds.","Causes skin to be like tree bark lowering AC by 10 for 1d4 rounds per level.",-43,true,2,4,"1d4",true,"Barkskin",false,"SPELL",0,750,1,0,false,false,false]
["ENTANGLE",4,"CLERIC",10,"0","ENTANGLE",null,"1d6",null,true,false,false,"*P conjures up the plantlife, *N is then entangled by its roots.","This hits the target with a 1 round duration, 1d6 Life, per level entangle.",-43,true,2,8,"1d1",true,"Entangle",false,"SPELL",0,1000,1,0,false,false,false]
["AID",4,"CLERIC",10,null,"BLESS","MH","3d1",null,true,false,false,"*P prays and uses *G holy symbol to bless *N with *D more Life.","This spell will raise the targets Maximum Life by 3, for 1 round, per level.",-43,true,2,14,"1d1",true,"Aid",false,"SPELL",0,1600,1,0,false,false,false]
["FLAME BLADE",4,"CLERIC",15,"2","DAMAGE","LIFE","20d10",null,false,false,true,"With summoned Fire Plane energy *P swings a fire blade at *N for *D damage.","This causes 20-200 fire damage to all chosen targets in the area.",-43,true,2,20,null,false,"Flame Blade",false,"SPELL",0,2500,1,0,false,false,false]
["SILENCE",4,"CLERIC",1,"A","SILENCE",null,"1d2",null,true,false,true,"Whispering softly *P casts a spell upon *N, silencing for *D rounds.","This causes the chosen targets to be silenced for 1d2 rounds per level.",-43,true,2,24,null,false,"Silence",false,"SPELL",0,4000,1,0,false,false,false]
["CALL LIGHTNING",4,"CLERIC",15,"1","DAMAGE","LIFE","1d6",null,true,false,true,"Raising *G hands, *P calls lightning bolts to strike *N for *D damage.","This causes 1d6 lightning damage per level to the target.",-43,true,2,28,null,false,"Call Lightning",false,"SPELL",0,8000,1,0,false,false,false]
["CONTINUAL LIGHT",4,"CLERIC",15,null,"LIGHT",null,"2d4",null,true,false,false,"*P calls forth a bright glowing orb to give light for *D rounds.","This will call forth a glowing orb that will last 2d4 per level, giving light.",-43,true,2,30,null,false,"Continual Light",false,"SPELL",0,10000,1,0,false,false,false]
["CURE BLINDNESS",4,"CLERIC",15,null,"DISPEL","BLIND","1d6",null,true,false,false,"In a burst of light *P attempts to cure *N's blindness.","This can dispel 1d6 rounds of blindness per level.",-43,true,2,31,null,false,"Cure Blindness",false,"SPELL",0,12000,1,0,false,false,false]
["DISPEL SILENCE",4,"CLERIC",20,null,"DISPEL","SILENCE","1d6",null,true,false,false,"*P whispers a few words and attemps to dispel *N's curse of silence.","This will dispel 1d6 rounds of silence per level of the caster.",-43,true,2,32,null,false,"Dispel Silence",false,"SPELL",0,14000,1,0,false,false,false]
["GLYPH OF WARDING",5,"CLERIC",25,null,"WALL",null,"3d5",null,true,false,false,"Waving *G hands *P summons a magical barrier over *N, blocking it.","This will put a magical barrier on the target exit with 3d5 Life per level.",-43,true,2,33,null,false,"Glyph of Warding",false,"SPELL",0,18000,1,0,false,false,false]
["PROTECTION FROM FIRE",5,"CLERIC",25,"2","BLESS","IT",null,"2",false,false,false,"*P points and with a burst of fire *N is engulfed, blessed with fire immunity.","This blesses the target with the immunity to fire for 1 round per level.",-43,true,2,34,"1d1",true,"Protection from Fire",false,"SPELL",0,24000,1,0,false,false,false]
["REMOVE CURSE",5,"CLERIC",25,null,"DISPEL","CURSE","2d4",null,true,false,false,"With a spritz of holy water *P attempts to dispel *N's curse.","This will remove 2d4 curse rounds from the target, per level of the caster.",-43,true,2,35,null,false,"Remove Curse",false,"SPELL",0,30000,1,0,false,false,false]
["REMOVE PARALYSIS",5,"CLERIC",30,null,"DISPEL","STONE","2d4",null,true,false,false,"*P touches *N with *G holy finger attempting to dispel the paralysis.","This will remove 2d4 rounds from a paralysis(stone) effect, per level.",-43,true,2,36,null,false,"Remove Paralysis",false,"SPELL",0,34000,1,0,false,false,false]
["WATER BREATHING",6,"CLERIC",30,null,"WATER",null,"1d6",null,true,false,true,"Breathing in deeply *P empowers *N with the ability to breath without air.","Blesses targets with the ability to breath w/o air for 1d6 rounds per level.",-43,true,2,37,null,false,"Water Breathing",false,"SPELL",0,40000,1,0,false,false,false]
["CURE SERIOUS WOUNDS",6,"CLERIC",30,null,"HEAL","LIFE","2d5",null,true,false,false,"Using holy symbols and prayer *P heals *N of *D damage.","This spell will cure 2d5 points of damage per level of the caster.",-43,true,2,38,null,false,"Cure serious wounds",false,"SPELL",0,46000,1,0,false,false,false]
["NEUTRALIZE POISON",6,"CLERIC",30,null,"DISPEL","POISON","2d4",null,true,false,false,"*P has *N drink a small vile of bless water, attempting to dispel the poison.","This removes 2d5 rounds of poisoning per level of the caster.",-43,true,2,39,null,false,"Neutralize Poison",false,"SPELL",0,56000,1,0,false,false,false]
["AIR WALK",6,"CLERIC",30,null,"FLYING",null,"1d6",null,true,false,false,"*P blesses *N with the power of flight for *D rounds.","This will give the target the power of flight for 1d6 rounds per level.",-43,true,2,40,null,false,"Air Walk",false,"SPELL",0,64000,1,0,false,false,false]
["CONJURE FIRE ELEMENTAL",8,"CLERIC",40,null,"SUMMON","Fire Elemental","1d1",null,true,false,false,"*P throws a small burst of fire at the ground and a Fire Elemental appears.","Summons a Fire Elemental of equal or lesser level for 1 round per level.",-43,true,2,41,null,false,"Conjure Fire Elemental",false,"SPELL",0,72000,1,0,false,false,false]
["WORD OF MEMORY",8,"CLERIC",35,null,"THIRDEYE",null,null,null,false,false,false,null,"This allows the caster to memorize his/her location for later teleportation.",-43,true,2,42,null,false,"Word of Memory",false,"SPELL",0,80000,1,0,false,false,false]
["WORD OF RECALL",10,"CLERIC",40,null,"TELEPORT",null,null,null,false,false,false,null,"This allows the caster to teleport back to a memorized location.",-43,true,2,43,null,false,"Word of Recall",false,"SPELL",0,90000,1,0,false,false,false]
["CURE CRITICAL WOUNDS",10,"CLERIC",40,null,"HEAL","LIFE","4d4",null,true,false,false,"Calling on greater powers, *P heals *N of *D damage.","This will cure the target of 4d4 life points per level of the caster.",-43,true,2,44,null,false,"Cure critical wounds",false,"SPELL",0,100000,1,0,false,false,false]
["CONJURE EARTH ELEMENTAL",10,"CLERIC",45,null,"SUMMON","Earth Elemental","1d1",null,true,false,false,"*P blesses a rock and throws it to the ground and an Earth Elemental forms.","Summons an Earth Elemental of equal or lesser level for 1 round per level.",-43,true,2,45,null,false,"Conjure Earth Elemental",false,"SPELL",0,120000,1,0,false,false,false]
["GREAT HEAL",10,"CLERIC",75,null,"HEAL","LIFE","999d1","999999",false,false,false,"Calling upon the power of *G God, *P completely and totally heals *N.","This spell will completely and totally heal the target of ALL damage.",-43,true,2,46,null,false,"Great Heal",false,"SPELL",0,150000,1,0,false,false,false]
["DIVINE HEAL",15,"CLERIC",150,null,"HEAL","LIFE","999d1","999999",false,false,true,"*P calls upon all *G energy and faith and completely heals *N of all damage.","This will totally and completely heal ALL TARGETS of ALL damage.",-43,true,2,50,null,false,"Divine Heal",false,"SPELL",0,300000,1,0,false,false,false]
["CREEPING DOOM",20,"CLERIC",450,"D","DAMAGE","LIFE","999d1","999999",false,false,false,"In a cloud of deathly smoke *P calls upon a deadly insect swarm to kill *N.","This will either kill the target or mortally wound it.",-43,true,2,60,null,false,"Creeping Doom",false,"SPELL",0,450000,1,0,false,false,false]
["RESSURECTION",25,"CLERIC",600,null,"HEAL","LIFE",null,null,false,true,false,"Through *P, directing the power of *G God itself, *N is ressurected.","This will ressurect a fallen target back to life.",-43,true,2,80,null,false,"Ressurection",false,"SPELL",0,600000,1,0,false,false,false]
["ARMOR",2,"WIZARD",2,null,"BLESS","AC","10d1",null,false,false,false,"Speaking the incantation, *P blesses *N with a *D bonus to AC.","This will bless the target with a bonus of 10 AC for 1 round per level.",-44,true,2,1,"1d1",true,"Armor",false,"SPELL",0,200,1,0,false,false,false]
["BURNING HANDS",2,"WIZARD",3,"2","DAMAGE","LIFE","1d6",null,true,false,false,"Raising *G hands, *P touches *N causing burns of *D damage.","This spell causes 1d6 fire damage per level of the caster.",-44,true,2,2,null,false,"Burning Hands",false,"SPELL",0,400,1,0,false,false,false]
["FLAME SURGE",0,"FIRE ELEMENTAL",0,null,"HEAL","LIFE","1d4",null,true,false,false,"The *P surges its flames up higher, healing itself of *D damage.","Healing spell for Fire Elementals. Heals 1d4 per level of Elemental.",-11,false,0,20,null,false,"Flame Surge",false,"SPELL",0,0,0,0,false,false,false]
["CHILL TOUCH",2,"WIZARD",5,"4","DAMAGE","LIFE","1d6",null,true,false,false,"*P reaches out with *G glowing blue hand, touching *N for *D damage.","This will cause 1d6 cold damage per level of the caster.",-44,true,2,4,null,false,"Chill Touch",false,"SPELL",0,750,1,0,false,false,false]
["HOLD PORTAL",3,"WIZARD",5,null,"WALL",null,"2d4",null,true,false,false,"*P points at *N speaking an incantation, creating a barrier of *D life.","Create a barrier over target passage with 2d4 life per level of caster.",-44,true,2,6,null,false,"Hold Portal",false,"SPELL",0,1200,1,0,false,false,false]
["LIGHT",3,"WIZARD",5,null,"LIGHT",null,"1d2",null,true,false,false,"*P raises a hand and a bright light of *D rounds appears.","This will create a light of 1d2 rounds per level of the caster.",-44,true,2,10,null,false,"Light",false,"SPELL",0,2500,1,0,false,false,false]
["MAGIC MISSILE",4,"WIZARD",10,"5","DAMAGE","LIFE","2d4",null,true,false,false,"*P launches several small missiles at *N exploding for *D damage.","Causes 2d4 physical damage per level of the caster.",-44,true,2,16,null,false,"Magic Missile",false,"SPELL",0,5000,1,0,false,false,false]
["SHIELD",5,"WIZARD",10,null,"BLESS","AC","10d1",null,false,false,true,"*P showers *N with magic dust creating a shield of 10 AC for *D rounds.","Blesses targets with a bonus 10 AC for 1 round per level.",-44,true,2,22,"1d1",true,"Shield",false,"SPELL",0,8000,1,0,false,false,false]
["SHOCKING GRASP",4,"WIZARD",10,"1","DAMAGE","LIFE","2d4",null,true,false,false,"*P grasps *N with *G electrically charged hands for *D damage.","Causes 2d4 electrical damage per level of caster.",-44,true,2,28,null,false,"Shocking Grasp",false,"SPELL",0,14000,1,0,false,false,false]
["SLEEP",5,"WIZARD",15,"8","STONE",null,"1d1",null,true,false,false,"*P waves *G hands back and forth causing *N to fall asleep for *D rounds.","Causes target to fall asleep for 1 round per level of the caster.",-44,true,2,34,null,false,"Sleep",false,"SPELL",0,16000,1,0,false,false,false]
["ALTER SELF",6,"WIZARD",20,null,"MORPH",null,null,"1",false,false,false,"*P, in a swirling mass, transforms into a large Sabertooth Tiger.","Allows caster to change form into a Sabertooth Tiger for 1d4 rounds per level.",-44,true,2,40,"1d4",true,"Alter Self",false,"SPELL",0,18000,1,0,false,false,false]
["BLINDNESS",6,"WIZARD",20,"6","BLIND",null,"1d6",null,true,false,false,"*P produces a bright burst of light causing *N to be blinded for *D rounds.","Causes the target to be blinded for 1d6 rounds per level of the caster.",-44,true,2,41,null,false,"Blindness",false,"SPELL",0,20000,1,0,false,false,false]
["CONTINUAL LIGHT",6,"WIZARD",20,null,"LIGHT",null,"2d2","1",true,false,false,"In a burst of light, *P creates a strong torchlike light for *D rounds.","Creates 2d2 + 1 rounds of light per level of the caster.",-44,true,2,42,null,false,"Continual Light",false,"SPELL",0,24000,1,0,false,false,false]
["INVISIBILITY",6,"WIZARD",25,null,"INVISIBLE",null,"1d6",null,true,false,false,"With a simple incantation, *P fades away, and is seen no more for *D rounds.","Makes the target invisible for 1d6 rounds per level of the caster.",-44,true,2,43,null,false,"Invisibility",false,"SPELL",0,28000,1,0,false,false,false]
["KNOCK",6,"WIZARD",30,null,"UNLOCK",null,"1d1",null,true,false,false,"Waving *G hands near the lock, *P attempts to unlock *N.","Attempts to unlock a locked door with a 1 percent chance per level of caster.",-44,true,2,44,null,false,"Knock",false,"SPELL",0,32000,1,0,false,false,false]
["STRENGTH",6,"WIZARD",30,null,"BLESS","STR","1d1","39",false,false,false,"Holding *G hands high, *P speaks an incantation, *N's strength increases.","Increases the targets strength by 40 points.",-44,true,2,45,null,false,"Strength",false,"SPELL",0,36000,1,0,false,false,false]
["FLAME ARC",0,"ROGUE MAGE",0,"2","DAMAGE","LIFE","1d4","1",false,false,false,"*P engulfs *N in flames for *D damage with the wave of a hand!","spell for rogue mage",-17,false,0,1,null,false,"flame arc",false,null,0,0,0,0,false,false,false]
["SUMMON SWARM",6,"WIZARD",35,null,"SUMMON","Swarm","1d1",null,true,false,false,"Chanting an incantation, *P summons a swarm of insects for *D rounds.","Summons a swarm of insects of equal or lesser level for 1 round per level.",-44,true,2,46,null,false,"Summon Swarm",false,"SPELL",0,50000,1,0,false,false,false]
["WEB",6,"WIZARD",35,"0","ENTANGLE",null,"1d6","1",true,false,false,"A web springs from *P's fingertips, entangling *N with a *D life webbing.","Causes a web to entangle the target with 1d6+1 life and 1 rounds, per level.",-44,true,2,47,"1d1",true,"Web",false,"SPELL",0,60000,1,0,false,false,false]
["WIZARD'S LOCK",8,"WIZARD",40,null,"WALL",null,"4d5",null,true,false,false,"*P throws a magical key at *N creating a *D life barrier over it.","The most powerful wall spell, blocks a passage with 4d5 life per level.",-44,true,2,48,null,false,"Wizard's Lock",false,"SPELL",0,75000,1,0,false,false,false]
["FIREBALL",10,"WIZARD",40,"2","DAMAGE","LIFE","2d6",null,true,false,false,"Fireballs appear in *P's hands, throwing them, *N is burned for *D damage.","Multiple fireballs are thrown from hand for 2d6 damage per level. Ranged also.",-44,true,2,49,null,false,"Fireball",true,"SPELL",0,90000,1,0,false,false,false]
["FLY",10,"WIZARD",40,null,"FLYING",null,"2d4",null,true,false,true,"*P casts a spell and *N begins to hover above the ground for *D rounds.","Allows targets to fly unnaturally for 2d4 rounds per level of caster.",-44,true,2,50,null,false,"Fly",false,"SPELL",0,100000,1,0,false,false,false]
["HOLD",10,"WIZARD",45,"8","STONE",null,"1d2",null,true,false,false,"*P encompasses *N with a Hold spell for *D rounds.","Encompasses the target, holding them for 1d2 rounds per level of caster.",-44,true,2,51,null,false,"Hold",false,"SPELL",0,115000,1,0,false,false,false]
["VAMPIRIC TOUCH",12,"WIZARD",50,"T","DAMAGE","LIFE","1d6","2",true,true,false,"*P touches *N draining *D life into *G own body.","Drains 1d6+2 life per level from the target giving them to the caster.",-44,true,2,53,null,false,"Vampiric Touch",false,"SPELL",0,145000,1,0,false,false,false]
["WATER BREATHING",12,"WIZARD",50,null,"WATER",null,"1d2",null,true,false,false,"*P blows on *N giving the ability of Water breathing for *D rounds.","Gives the target water breathing ability for 1d2 rounds per level of caster.",-44,true,2,54,null,false,"Water Breathing",false,"SPELL",0,170000,1,0,false,false,false]
["MEMORIZE DIMENSION",15,"WIZARD",50,null,"MEMORIZE",null,null,null,false,false,false,null,"Memorizes the current location to allow teleporting back at later time.",-44,true,2,55,null,false,"Memorize Dimension",false,"SPELL",0,200000,1,0,false,false,false]
["DIMENSION DOOR",15,"WIZARD",50,null,"TELEPORT",null,null,null,false,false,false,null,"Allows target to be teleported to a specified caster's memorized location.",-44,true,2,55,null,false,"Dimension Door",false,"SPELL",0,200000,1,0,false,false,false]
["ICE STORM",15,"WIZARD",50,"4","DAMAGE","LIFE","2d4","2",true,false,true,"With a wave of *G hands, *P calls an ice storm, striking *N for *D damage.","Causes 2d4+2 ice damage to all targets chosen upon casting.",-44,true,2,56,null,false,"Ice Storm",false,"SPELL",0,225000,1,0,false,false,false]
["CHAIN LIGHTNING",15,"WIZARD",50,"1","DAMAGE","LIFE","2d20","0",true,false,false,"Calling upon lightning, *P forms a lightning cone hitting *N for *D damage.","Causes 2d4+2 electrical damage per level formed into a cone when cast.",-44,true,2,57,null,false,"Chain Lightning",true,"SPELL",0,250000,1,90,false,true,false]
["REINCARNATION",25,"WIZARD",100,null,"HEAL","LIFE",null,null,false,false,false,"*P, calling on *G inner energy, causes *N to be ressurected from the dead.","Can bring a fallen target back to life.",-44,true,2,90,null,false,"Reincarnation",false,"SPELL",0,300000,1,0,false,false,false]
["PARRY STANCE",2,"FIGHTER",5,null,"BLESS","AC","1d1","4",false,false,false,"*P goes into a parry stance lowering *G AC by *D for a period of time.","Allows the fighter to lower his/her AC by 5 for 1d2 rounds per level.",-39,true,2,5,"1d2",true,"Parry Stance",false,"SKILL",0,500,1,0,false,false,false]
["MASS MELEE",10,"FIGHTER",15,null,"MULTIPLE",null,null,".07",true,false,false,null,"Allows fighter to attack extra times in melee. 1 extra attack every 15 levels.",-39,true,2,15,null,false,"Mass melee",false,"SKILL",0,2500,1,0,false,false,false]
["MASS RANGED",15,"FIGHTER",20,null,"MULTIPLE",null,null,".05",true,false,false,null,"Allows fighter to attack extra times ranged. 1 extra attack every 20 levels.",-39,true,2,20,null,false,"Mass Ranged",true,"SKILL",0,5000,1,0,false,false,false]
["PICKPOCKET",2,"THIEF",5,null,"DAMAGE","STEAL","3d10","10",true,false,false,"*P has grazed and pickpocketed *N for *D coins.","Allows the thief to attempt to steal money from the target.",-35,true,2,1,"1",true,"Pickpocket",false,"SKILL",0,1000,1,0,false,false,false]
["STEAL ITEM",5,"THIEF",15,null,"STEAL",null,"1d1",null,true,false,false,null,"Allows the thief a chance to steal random items from the target.",-35,true,2,5,null,false,"Steal Item",false,"SKILL",0,5000,1,0,false,false,false]
["PICK LOCK",5,"THIEF",15,null,"UNLOCK",null,null,"1.10",true,false,false,"*P attempts to pick *N's lock and succeeds!","Allows a Thief the chance to pick a lock on a locked passage.",-35,true,2,10,null,false,"Pick Lock",false,"SKILL",0,7500,1,0,false,false,false]
["HIDE IN SHADOWS",10,"THIEF",20,null,"HIDE",null,null,".6",true,false,false,"You sneak among the shadows here and become invisible to those around you.","Allows the thief the chance ability to hide beyond sight as if invisible.",-35,true,2,15,null,false,"Hide in Shadows",false,"SKILL",0,14000,1,0,false,false,false]
["BACKSTAB",20,"THIEF",40,null,"SNEAKATTACK",null,null,null,false,false,false,"*P instantly kills *N with a sneaky backstab from behind.","Backstab a target. .5 chance of instant kill per level. x3 damage otherwise.",-35,true,2,30,".5",true,"Backstab",false,"SKILL",0,25000,0,0,false,false,false]
["FIND TRAPS",10,"THIEF",40,null,"DETECT","TRAP1",null,".7",true,false,false,"*P attempts to find any traps within the room and is successful!","Attempts to detect any traps within a room that could be possibly disarmed.",-35,true,2,45,null,false,"Find Traps",false,"SKILL",0,40000,1,0,false,false,false]
["DISARM TRAPS",15,"THIEF",50,null,"DISARM","TRAP1",null,".7",true,false,false,"*P attempts to disarm a known trap in the room and succeeds!","Allows the ability to possibly disarm a trap that has been detected.",-35,true,2,60,null,false,"Disarm Traps",false,"SKILL",0,60000,1,0,false,false,false]
["PARRY STANCE",2,"MERCENARY",3,null,"BLESS","AC","1d1","4",false,false,false,"*P goes into a parry stance lowering *G AC by *D.","Allows mercenary to go into a stance lowering AC by 5 for 1 round per level.",-42,true,2,1,"1d1",true,"Parry Stance",false,"SKILL",0,500,1,0,false,false,false]
["PICK LOCK",4,"MERCENARY",15,null,"UNLOCK",null,null,"1.10",true,false,false,"*P attempts to pick *N's lock and succeeds!","Allows the mercenary a chance to pick the target lock.",-42,true,2,10,null,false,"Pick Lock",false,"SKILL",0,5000,1,0,false,false,false]
["FIND TRAPS",5,"MERCENARY",30,null,"DETECT","TRAP1",null,".7",true,false,false,"*P attempts to find any traps within the area, and succeeds!","Attempts to find any possible traps within the room and reveals its number.",-42,true,2,25,null,false,"Find Traps",false,"SKILL",0,15000,1,0,false,false,false]
["DISARM TRAPS",10,"MERCENARY",45,null,"DISARM","TRAP1",null,".7",true,false,false,"*P attempts to disarm a trap within the room and succeeds!","Allows the chance to disarm a known trap thats discovered with FIND TRAPS.",-42,true,2,50,null,false,"Disarm Traps",false,"SKILL",0,30000,1,0,false,false,false]
["LIGHT",2,"DRUID",2,null,"LIGHT",null,"1d6",null,true,false,false,"In a small burst of magic, *P creates a light for *D rounds.","Produces a temporary light that lasts 1d6 rounds per level of the caster.",-41,true,2,1,null,false,"Light",false,"SPELL",0,200,1,0,false,false,false]
["AFFECT NORMAL FIRES",5,"DRUID",5,null,"RECHARGE","ROUNDS","1d2","1",true,false,false,"*P chants an incantation and the *N is recharged for *D rounds.","Recharges light rounds on items, recharges for 1d2+1 per level of caster.",-41,true,2,3,null,false,"Affect Normal Fires",false,"SPELL",0,1000,1,0,false,false,false]
["HOLY WORD",5,"DRUID",7,null,"HEAL","LIFE","1d4","6",true,false,false,"Glowing brightly, *P heals *N of *D damage.","Heals the target for 1d4+6 life points per level of the caster.",-41,true,2,7,null,false,"Holy Word",false,"SPELL",0,2000,1,0,false,false,false]
["FLAMING SPHERE",10,"DRUID",10,"2","DAMAGE","LIFE","1d6",null,true,false,true,"Conjuring a flaming sphere, *P fries *N for *D damage.","Conjures a flaming sphere to burn all targets chosen for 1d6 per level.",-41,true,2,10,null,false,"Flaming Sphere",false,"SPELL",0,5000,1,0,false,false,false]
["RESIST FIRE",10,"DRUID",12,"2","BLESS","IT",null,"2",false,false,false,"*P throws a fiery orange fireball at *N, giving fire immunity for *D rounds.","Makes immune to fire\\heat based attacks for 1 round per level of the caster.",-41,true,2,14,"1d1",true,"Resist Fire",false,"SPELL",0,7000,1,0,false,false,false]
["INVISIBILITY",10,"DRUID",15,null,"INVISIBLE",null,"1d1",null,true,false,false,"*P chants an incantation and *N fades away, no longer seen by normal sight.","Makes target invisible for 1 round per level of the caster.",-41,true,2,15,null,false,"Invisibility",false,"SPELL",0,10000,1,0,false,false,false]
["RESIST COLD",10,"DRUID",15,"4","BLESS","IT",null,"4",false,false,false,"*P calls on a cold breeze striking *N, causing immunity to cold for *D rounds.","Makes immune to cold/ice based attacks for 1 round per level of the caster.",-41,true,2,16,"1d1",true,"Resist Cold",false,"SPELL",0,12000,1,0,false,false,false]
["POISON ARROW",10,"DRUID",12,"9","POISON","LIFE","1d10",null,true,false,false,"*P fires a magical poison arrrow at *N causing *D poison damage.","Target is poisoned for 1d10 lasting 1 round, per level of caster. Ranged.",-41,true,2,20,"1d1",true,"Poison Arrow",true,"SPELL",0,15000,1,0,false,false,false]
["SLOW POISON",10,"DRUID",20,null,"DISPEL","POISON","1d1",null,true,false,false,"*P touches *N slowing the poison for *D rounds.","Dispels 1 round of poisoning from target per level of the caster.",-41,true,2,25,null,false,"Slow Poison",false,"SPELL",0,20000,1,0,false,false,false]
["FLAME ARROW",10,"DRUID",30,"2","DAMAGE","LIFE","2d4",null,true,false,false,"*P fires a magical flaming arrow at *N causing *D fire damage.","Fires a magical flaming arrow, damaging for 2d4 per level of caster. Ranged.",-41,true,2,30,null,false,"Flame Arrow",true,"SPELL",0,25000,1,0,false,false,false]
["SILENCE 15'",10,"DRUID",30,"S","SILENCE",null,"1d2",null,true,false,true,"Putting a finger to *G lips, *P silences *N for *D rounds.","Silences all chosen targets for 1d2 rounds per level of the caster.",-41,true,2,35,null,false,"Silence 15'",false,"SPELL",0,30000,1,0,false,false,false]
["STONESKIN",10,"DRUID",30,"7","BLESS","IT",null,"7",false,false,false,"*P, smashing a rock in *G hands, makes *N immune to weapons for *D rounds.","Target's skin becomes like stone,thus immune to weapons. 1 round per level.",-41,true,2,40,"1d1",true,"StoneSkin",false,"SPELL",0,35000,1,0,false,false,false]
["MAGICAL VESTMENT",12,"DRUID",35,null,"BLESS","AC","10d1",null,false,false,false,"Waving *G hands, *P lowers *N's AC by *D with a blessing.","Target is blessed, lowering its AC by 10 for 1d2 rounds per level of caster.",-41,true,2,45,"1d2",true,"Magical Vestment",false,"SPELL",0,40000,1,0,false,false,false]
["CLOUDKILL",15,"DRUID",50,"9","POISON","LIFE","2d10",null,true,false,true,"*P exhales and a large cloud of poisonious gas hits *N for *D damage.","Causes all targets to be poisoned by 2d20 damage for 1d2 rounds per level.",-41,true,2,50,"1d2",true,"CloudKill",false,"SPELL",0,50000,1,0,false,false,false]
["REMOVE CURSE",15,"DRUID",50,null,"DISPEL","CURSE","1d3",null,true,false,false,"*P chants and prays for *N lessening the curse rounds by *D.","Targets is dispeled of 1d3 rounds of curseing per level of the caster.",-41,true,2,60,null,false,"Remove Curse",false,"SPELL",0,60000,1,0,false,false,false]
["CONE OF COLD",20,"DRUID",60,"4","DAMAGE","LIFE","2d5",null,true,false,true,"*P claps *G hands together hitting *N with a cone of cold for *D damage.","Causes a cone of 2d5 cold damage per level to come forth from the caster.",-41,true,2,70,null,false,"Cone of Cold",false,"SPELL",0,70000,1,0,false,false,false]
["MEMORIZE",20,"DRUID",60,null,"THIRDEYE",null,null,null,false,false,false,null,"Allows the caster to memorize a location for later teleportation to.",-41,true,2,80,null,false,"Memorize",false,"SPELL",0,80000,1,0,false,false,false]
["TELEPORT",20,"DRUID",60,null,"TELEPORT",null,null,null,false,false,false,null,"Allows caster to teleport self or another target to a memorized location.",-41,true,2,80,null,false,"Teleport",false,"SPELL",0,80000,1,0,false,false,false]
["FIRESTORM",30,"DRUID",70,"2","DAMAGE","LIFE","2d10",null,true,false,true,"Holding *G hands up, *P calls a mighty firestorm, singeing *N for *D damage.","Causes all chosen targets 2d10 fire damage per level of the caster.",-41,true,2,90,null,false,"Firestorm",false,"SPELL",0,100000,1,0,false,false,false]
["FLAMING SHURIKEN",2,"NINJA",4,"2","DAMAGE","LIFE","1d6","1",true,false,false,"*P throws several magical fire shuriken, striking *N for *D damage.","Creates a fire shuriken causing 1d6+1 damage per level of caster. Ranged.",-36,true,2,1,null,false,"Flaming Shuriken",true,"SPELL",0,250,1,0,false,false,false]
["PICK LOCK",3,"NINJA",5,null,"UNLOCK",null,null,".7",true,false,false,"*P attemps to pick *N, and succeeds!!","Attempts to unlock a locked passage with an increased chance per level.",-36,true,2,3,null,false,"Pick Lock",false,"SPELL",0,1000,1,0,false,false,false]
["POISONCLOUD",5,"NINJA",10,"9","POISON","LIFE","1d5","1",true,false,true,"*P throws a small smoke bomb, poisoning *N and causing *D damage.","Causes a poisonious cloud to effect all chosen targets for 1 round per level.",-36,true,2,6,"1d1",true,"PoisonCloud",false,"SPELL",0,2000,1,0,false,false,false]
["HIDE IN SHADOWS",10,"NINJA",20,null,"HIDE",null,null,".6",true,false,false,"*P leaps into the shadows, disappearing from all normal sight.","Allows ninja to hide in shadows as long as he doesnt attack or speak.",-36,true,2,10,null,false,"Hide in Shadows",false,"SKILL",0,7500,1,0,false,false,false]
["FLASHBOMB",10,"NINJA",20,"6","BLIND",null,"1d2",null,true,false,true,"*P throws a small flashbomb to the ground, blinding *N for *D rounds.","Causes all targets to be blinded for 1d2 rounds per level of the caster.",-36,true,2,15,null,false,"Flashbomb",false,"SPELL",0,14000,1,0,false,false,false]
["CHARGED CALTRIPS",15,"NINJA",25,"1","DAMAGE","LIFE","1d6","2",true,false,true,"*P tosses charged caltrips under *N's feet, causing *D electrical damage.","With electrically charged caltrips, all chosen targets take 1d6+2 per level.",-36,true,2,20,null,false,"Charged Caltrips",false,"SPELL",0,20000,1,0,false,false,false]
["FIND TRAPS",15,"NINJA",30,null,"DETECT","TRAP1",null,".7",true,false,false,"*P attempts to finds any traps within this area..and is successful.","Gives the ninja the ability to find traps that could possibly be disarmed.",-36,true,2,30,null,false,"Find Traps",false,"SKILL",0,30000,1,0,false,false,false]
["MEDITATION",15,"NINJA",35,null,"HEAL","LIFE","4d4",null,true,false,false,"*P meditates deeply, healing *N of *D damage.","Allows the ninja to meditate and heal for 4d4 per level of the ninja.",-36,true,2,40,null,false,"Meditation",false,"SKILL",0,40000,1,0,false,false,false]
["DISARM TRAPS",20,"NINJA",35,null,"DISARM","TRAP1",null,".7",true,false,false,"*P attempts to disarm a known trap in the area..and succeeds!","Allows the ninja the chance to disarm a known trap in the area.",-36,true,2,50,null,false,"Disarm Traps",false,"SKILL",0,50000,1,0,false,false,false]
["ICE WEB",20,"NINJA",40,"4","ENTANGLE",null,"4d4",null,true,false,true,"*P throws *G hands out, striking *N with a blue dust, forming an Ice Web.","Entangles chosen targets in an Ice entangle of 4d4 life and 1 round per level.",-36,true,2,60,"1d2",true,"Ice Web",false,"SPELL",0,60000,1,0,false,false,false]
["EAGLE CLAW",25,"NINJA",50,"D","SNEAKATTACK",null,null,null,false,false,false,"*P springs from the shadows, striking and killing *N instantly.","Allows the ninja to get a sneak eagle claw attack on a target after hiding.",-36,true,2,70,".5",true,"Eagle Claw",false,"SKILL",0,70000,1,0,false,false,false]
["DRAGONSTRIKE",25,"NINJA",70,"2","DAMAGE","LIFE","4d4",null,true,false,true,"*P calls upon the dragon god, striking *N with *D fire damage.","Causes a dragon fire breath to hit all chosen targets for 4d4 per level.",-36,true,2,80,null,false,"DragonStrike",false,"SPELL",0,80000,1,0,false,false,false]
["HOLY BEACON",2,"PALADIN",2,null,"LIGHT",null,"1d4",null,true,false,false,"*P holds out *G hand, conjuring a holy light for *D rounds.","Conjures a light of 1d4 rounds per level of the caster.",-40,true,2,1,null,false,"Holy Beacon",false,"SPELL",0,250,1,0,false,false,false]
["HOLY PRAYER",2,"PALADIN",3,null,"HEAL","LIFE","1d5","2",true,false,false,"With a prayer, *P heals *N of *D damage.","Heals target for 1d5+2 life per level of the caster.",-40,true,2,3,null,false,"Holy Prayer",false,"SPELL",0,600,1,0,false,false,false]
["HOLY ARMOR",4,"PALADIN",10,null,"BLESS","AC","10d1",null,false,false,false,"Using *G holy symbol, *P creates a magical armor on *N adding *D to AC.","Conjures up a divine magical armor of 10 AC for 1d2 rounds per level.",-40,true,2,7,"1d2",true,"Holy Armor",false,"SPELL",0,2000,1,0,false,false,false]
["HOLY STORM",5,"PALADIN",15,null,"DAMAGE","LIFE","2d4","1",true,false,true,"With a mighty prayer and holy symbol, *P calls a storm, *N takes *D damage.","Calls upon a storm from the gods, does 2d4+1 per level to all chosen targets.",-40,true,2,12,null,false,"Holy Storm",false,"SPELL",0,5000,1,0,false,false,false]
["GREATER HOLY PRAYER",10,"PALADIN",20,null,"HEAL","LIFE","2d6","2",true,false,false,"In deep prayer *P begins healing *N, healing *D damage.","Calls a more powerful prayer healing for 2d6+2 per level of the caster.",-40,true,2,24,null,false,"Greater Holy Prayer",false,"SPELL",0,10000,1,0,false,false,false]
["ACIDIC FORCE",2,"WARLOCK",4,"5","DAMAGE","LIFE","1d5","3",true,false,false,"*P conjures a acidic wall to come crashing down on *N, causing *D damage.","Causes target to take 1d5+3 Acid damage per level of the caster. Ranged.",-37,true,2,1,null,false,"Acidic Force",true,"SPELL",0,300,1,0,false,false,false]
["TORCHFIRE",2,"WARLOCK",5,null,"LIGHT",null,"1d4","2",true,false,false,"*P conjures up a torch's flame to guide *G way for *D rounds.","Create a light for 1d4+2 rounds per level of the caster.",-37,true,2,3,null,false,"Torchfire",false,"SPELL",0,1000,1,0,false,false,false]
["FREEZING RAIN",4,"WARLOCK",10,"0","STONE",null,"1d2",null,true,false,true,"Raising *G hands, *P calls a freezing rain storm, freezing *N for *D rounds.","Conjures freezing rain which freezes chosen targets for 1d2 rounds per level.",-37,true,2,8,null,false,"Freezing Rain",false,"SPELL",0,2000,1,0,false,false,false]
["FIREFLIES",5,"WARLOCK",20,"9","POISON","LIFE","2d6",null,false,false,true,"*P whispers a word and fireflies appear swarming *N, poisoning for *D damage.","Conjures fireflies that poison 2d6 to chosen targets for 1d3 rounds per level.",-37,true,2,15,"1d3",true,"Fireflies",false,"SPELL",0,5000,1,0,false,false,false]
["FORTIFICATION",8,"WARLOCK",35,null,"BLESS","AC","6d1",null,false,false,true,"With a snap of *G finger, *P creates a barrier around *N giving a *D AC bonus.","Creates barriers around targets giving 6 AC bonus for 2d2 rounds per level.",-37,true,2,30,"2d2",true,"Fortification",false,"SPELL",0,10000,1,0,false,false,false]
["FLOWER HEAL",0,"PURPLE FLOWER",0,null,"HEAL","life","2d10","1",false,false,false,"*P inhales the flowers fragrance and is healed of *D damage.","This spell is only for the purple flower found in the mages area..",0,false,0,1,null,false,"flower heal",false,"POWER",0,0,0,0,false,false,false]
["VAMPIRIC GRASP",10,"WARLOCK",45,"T","DAMAGE","LIFE","3d2",null,true,true,false,"*P reaches out and grasps *N damaging and transfering *D life.","Damages the target for 3d2 damage per level, which transfers to the caster.",-37,true,2,45,null,false,"Vampiric Grasp",false,"SPELL",0,20000,1,0,false,false,false]
["MASS MELEE ATTACK",15,"WARLOCK",50,null,"MULTIPLE",null,null,".17",true,false,false,null,"Gives the Warlock a multiple attack, one extra attack every 60 levels.",-37,true,2,60,null,false,"Mass Melee Attack",false,"SKILL",0,30000,1,0,false,false,false]
["LESSER HEAL",2,"MONK",4,null,"HEAL","LIFE","2d2",null,true,false,false,"*P's hands glow of a light blue, then touching *N, heals for *D damage.","Heals the target for 2d2 damage per level of the caster.",-38,true,2,1,null,false,"Lesser Heal",false,"SPELL",0,350,1,0,false,false,false]
["SILENT MOVEMENT",5,"MONK",8,null,"HIDE",null,null,".7",true,false,false,"*P silently backs into the shadows and disappears...","Allows unseen movement by the monk when cast or ability to hide in the room.",-38,true,2,3,null,false,"Silent Movement",false,"SKILL",0,750,1,0,false,false,false]
["DISPEL MAGIC",8,"MONK",15,null,"DISPEL","ALL","1d1",null,true,false,true,"With a powerful incantation, *P points at *N and dispels *D rounds of effects.","Dispels 1 round a level of stone, entangle, blind, silence, or curse effects.",-38,true,2,10,null,false,"Dispel Magic",false,"SPELL",0,5000,1,0,false,false,false]
["DISPEL WALL",10,"MONK",20,null,"DISPEL","WALL","6d2",null,true,false,false,"With a powerful incantation, *P points to *N and dispels *D of the magic wall.","Dispels 6d2 of a magic wall life per level of caster.",-38,true,2,15,null,false,"Dispel Wall",false,"SPELL",0,10000,1,0,false,false,false]
["LEVITATE",10,"MONK",25,null,"FLY",null,"1d2",null,true,false,false,"*P casts a spell and *N begins to levitate for *D rounds.","Allows the target the ability to levitate for 1d2 rounds per level of caster.",-38,true,2,25,null,false,"Levitate",false,"SPELL",0,20000,1,0,false,false,false]
["SPHERE OF BLINDING",15,"MONK",25,"8","BLIND",null,"2d2",null,true,false,true,"*P throws a sphere of blinding at *N causing blindness for *D rounds.","Conjures a sphere of blinding which blinds targets for 2d2 rounds per level.",-38,true,2,40,null,false,"Sphere of Blinding",false,"SPELL",0,20000,1,0,false,false,false]
["MARTIAL BLOW",20,"MONK",35,null,"SNEAKATTACK",null,null,null,false,false,false,"*P leaps from a silent hiding and hits *N with a lethal blow.","Ability to give a lethal or triple damage blow from a hiding position.",-38,true,2,60,".5",true,"Martial Blow",false,"SKILL",0,40000,1,0,false,false,false]
["FLESH TO STONE",20,"MONK",50,"8","STONE",null,"1d3",null,true,false,true,"In a flash of light, *P turns *N to stone for *D rounds.","Turns targets to stone for 1d3 rounds per level of the caster.",-38,true,2,90,null,false,"Flesh to Stone",false,"SPELL",0,60000,1,0,false,false,false]
["IMMUNITY TO POISON",0,"MONK",1,"9","BLESS","IT",null,"9",false,false,false,"*P casts a spell and *N becomes immune to poisons for *D rounds...","Gives the monk the ability to resist poisons for 1d2 rounds per level.",-38,false,0,0,"1d2",true,"Immunity to Poison",false,"SKILL",0,0,0,0,false,false,false]
["IMMUNITY TO POISON",0,"MONK",1,"9","BLESS","IT",null,"9",false,false,false,"*P casts a spell and *N becomes immune to poisons for *D rounds...","Gives the monk the ability to resist poisons for 1d2 rounds per level.",-38,false,0,0,"1d2",true,"Immunity to Poison",false,"SKILL",0,0,0,0,false,false,false]
["SLEEPING POWDER",0,null,0,"0","STONE",null,"1d1",null,true,false,false,"The mutated plant blows sweet smelling pollen at *N putting them to sleep.","for mutated plant on main street",-40,false,0,1,null,false,"sleeping powder",false,"POWER",0,0,0,0,false,false,false]
["MINOR HEALING",0,"POTION OF HEALING",0,null,"HEAL","life","3d6",null,false,false,false,"*N takes a drink from the potion gaining *D life points.","this spell is for all potions of healing",0,false,0,1,null,false,"minor healing",false,null,0,0,0,0,false,false,false]
["MAJOR HEAL",0,"ELIXIR OF LIFE",0,null,"HEAL","life","8d10",null,false,false,false,"*N takes a swig from the decanter and gains *D life points.","for elixiers of health",0,false,0,1,null,false,"major heal",false,null,0,0,0,0,false,false,false]
["MINOR RESTORE",0,"LAVENDER POTION",0,null,"HEAL","power","3d6",null,false,false,false,"*N is restored *D power points after taking a dose of the potion.","for all power restoring potions",0,false,0,1,null,false,"minor restore",false,null,0,0,0,0,false,false,false]
["MAJOR RESTORE",0,"GREEN CRYSTAL",0,null,"HEAL","power","8d6",null,false,false,false,"*N drinks of the magical liquid and it restores *D power points.","This is for all power healing potions of the powerful type..",0,false,0,1,null,false,"major restore",false,null,0,0,0,0,false,false,false]
["CURE POISON MINOR",0,"GREEN POTION",0,null,"DISPEL","poison","3d6",null,false,false,false,"*N takes a drink from a small green vial and feels a little better.","for small potions that relive character of poison",0,false,0,1,null,false,"cure poison minor",false,null,0,0,0,0,false,false,false]
["CURE POISON MAJOR",0,"DARK GREEN POTION",0,null,"DISPEL","poison","8d6",null,false,false,false,"*N looks a bit healthier after taking a drink of the dark green potion.","spell used for large potions of cure poison",0,false,0,1,null,false,"cure poison major",false,"SPELL",0,0,0,0,false,false,false]
[null,0,null,0,null,null,null,null,null,false,false,false,null,null,0,false,0,0,null,false,null,false,null,0,0,0,0,false,false,false]
["VANISH",0,"VANISHING CREAM",0,null,"INVISIBILITY",null,"20d3",null,false,false,false,"*N vanishes as he rubs a small portion of the cream on his person..","for vanishing cream or similar",0,false,0,1,null,false,"vanish",false,"SPELL",0,0,0,0,false,false,false]
["HEAL",0,"ITEMS",0,null,"HEAL","LIFE","2d2","1",false,false,false,"%P heals %N for %D damage.","%P heals %N for %D damage.",0,false,0,1,null,false,"HEAL",false,null,0,0,0,0,false,false,false]