README.NOW

2.6 KB 650914c5168d9660…
Hopefully your reading this before beginning work on this wonderful source.
First of all, I left NO comments in the source, I don't waste time doing it
while I'm programming, and I'm not about to waste time doing it now. I just
felt that it was a good time to release the source to Jezebel. I am
releasing it under CopyLeft. If you've never heard of it, read GPL.HTM that
came with this, or check out www.gnu.org for even more information. What it
is, is that I retain copyright of the source, but anyone can add to or
modify the source to fit their needs, or to make the game better, and then
they can pass the modified source on. But they can not distribute the
modified program without the source. This idea is to prevent people from
doing what Cott Lang did to the Telegard source when he made Renegade.

I wrote this game in November 1996. I worked on it about 18 hours a day
or more because I was about to leave for Job Corp in December, and knew
that I would have no access to a computer there. I stayed in Job Corp for
7 months, and when I got back had little or no desire to continue working
on the game. So here it is, work on it for me. If you add something to the
game, try to put awesome ansi in your addition just like the rest of the
game has. I've had numerous requests for Inter-BBS support. Especially
Real time InterBBS using the internet (somehow..). The game is also freeware
in this realease, I took out the reg routines. The source might still be
there if you interested in how I did it and nobody cracked it.
This game has ALOT of tricked out routines in it also, such as the top
scores screen, it changes size depending on how many players there are in
the game. That was ALOT of fun to write. Also, the user routines are almost
multi-node capable, as far as it checking to make sure the other node didn't
sort the high scores and moved the current user record to a different
position in the file. Also has support for deleting inactive players without
screwing up the dynamic sizing on the high scores. :) I used the DDPlus
doorkit on this game, but did change it alittle bit to get it to work the
way I wanted. Also, the DELAY command in Turbo Pascal will TOTALLY lock
Pentium II's and OS/2 systems until the DELAY is done. Not sure when Borland
will release a fix for it. Feel free to port the source to Win32 or OS/2 if
you feel the desire. ;) Please send me your changed source when you change
it so that I can put it up on the webpage other people to work from also.
UnaBonger@Sinclair.net <--Till I change ISP's.
Schulteis@Usa.net <-- Permanent