COMMANDS.FMT

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:ASKABOUT:
This command allows you to question a NPC in the game about a given topic.  If
an NPC has some information concerning that topic, they will offer it to you.
Otherwise, they may ask for a task to be performed before telling you the
information.  If an NPC has no idea about what you are talking about, he will
be silent and you will not see anything.

;Command: askabout BranwenLlyr's tower
:ATTACK:FIGHT:KILL:MURDER:PUNCH:STAB:STRIKE:
This command is used to attempt to inflict damage on a specified opponent.
Your character's current weapon and combat skills will play a part in whether
or not you strike an opponent.  If you miss, you will be notified; otherwise
you will be notified as to the amount of damage your opponent has received.  If
your character critically hits, your opponent takes double damage.

;Command: attack beholder
:CAST:CONJURE:INVOKE:
Provided that your character has spell points, this command allows you to cast
a magical spell from your spell book.  You must already know the spell in order
to cast it.  When you cast a spell, you must specify the spell by name, and
also, if the spell requires a target, you must specify the name of the target
following the word "at."  (See also LEARN)

;Command: cast flame strike at two-headed troll
:CLOSE:SHUT:
During your explorations, you are bound to come upon a door in one form or
another.  Most doors can be closed and this command allows you to do so.
Simply type CLOSE and then the name of the door you wish to close.  It is
impossible to lock a door that is not closed.  (See also LOCK, OPEN)

;Command: close wooden door
:COMMANDS:
Entering this command brings up a list of all the commands you can use in
LEGENDS.  It is similar to this list, except that the descriptions are missing.
This command is used as a quick reference to find a command you may not know
the name of.

;Command: commands
:DEPOSIT:
When standing inside one of the banks in the realm, you can type DEPOSIT and
the banker will allow you to deposit money in your account with later withdraw.
After you have typed DEPOSIT, the banker will review your account and then ask
you how much you want to deposit.

;Command: deposit
:DO:ACT:ACTION:
This fun-to-use command is designed to let you express your character's
emotions, reactions, and motions.  You use this command by typing DO and then
follow it with a grammatically correct phrase that explains what you are doing.
Understanding how this command works will take only a couple of attempts.  As
an example, if GeoffreyPhoenix would like to gasp in astonishment, he would
type:

;Command: do gasps in astonishment.
:DRINK:EAT:
This command allows your character to consume one of the many liquids of the
realm.  This includes potions of healing and restoration, alcoholic beverages
from the tavern, and also any flasks of liquid you find.  Drinking a potion
will usually help your character.  Drinking too much alcohol can be deadly,
however.

;Command: drink ale
;Command: drink healing potion
:DROP:LEAVE:
This command allows you to drop any item you are currently carrying.  If you
are currently wearing the item, then the item is unreadied (provided it isn't
cursed) and then placed on the ground.  A cursed item is one that can not be
unreadied.  If you would like to drop some gold for another player to have, you
need to type DROP and then the amount of gold you would like to drop, followed
by the word GOLD.

;Command: drop long sword
;Command: drop 400 gold
:EXAMINE:SEARCH:
Using this command, you will be able to make a more detailed examination of any
object currently in the room including items on the ground, monsters,
characters, doorways, or things within the description of the room like desks,
papers, etc.  This command will also allow you to examine an item you are
currently carrying.  If you simply enter search at the command line, you will
conduct a thorough search of the room for traps and secret passages.

;Command: examine desk
;Command: search
:EXPERT:EXP:
Using this command toggles between expert display on and off.  This alters the
way that you see a room when you either enter a new room, or you type LOOK.
Default display is with expert mode off, where the title and description of the
room, exits, items, and monsters are displayed.  If you turn expert mode on,
you will see only the title of the room, if any, and any monsters or players
currently in the room.

;Command: expert
:GET:TAKE:
This command allows you to pick up any single item, or all the items in the
room.  You need to specify what you want to take, or append an ALL to the end
of the command to get everything.

;Command: get long sword
;Command: take all
:HEAL:
While adventuring, there may come a time when you are out of healing scrolls,
healing potions, and can't find a cleric for the life of you.  Gather up your
gold and head to the towne healers where this command is used.  Use of this
command lets the healer know that you want to be healed.  She'll tell you how
much it will cost, and then you pay here.

;Command: heal
:HELP:
This command brings up a text display of this file.  It allows you to read this
players handbook on-line, or you can also download it through that menu system.

;Command: help
:INVENTORY:INV:
If you ever need to know what items you are carrying, how much weight you are
carrying, or how much gold you have, this command will bring up a list showing
you everything.  It also displays which items you are carrying that you are
also wearing.

;Command: inventory
:JOIN:FOLLOW:PARTY:
At one point or another, you will meet up with other adventurers like yourself
who are craving for some action, but need a cleric, or sorcerer, or fighter to
tag along with them so they don't get themselves killed.  Sometimes you don't
want to have to move in the same directions that they are going, because that
will slow all of you down.  Instead, you want to able to move instantly with
that person, so you will want to use this command.  When you join another
character, you follow that person around.  You are free to move around as you
please, but when you return to the room with that player again, you will follow
him.

This command also works to stop following another player by simply typing JOIN
and pressing return.  Also, if you would like to find out who you are
following, simply type JOIN ?.

;Command: join lithiumgodslayer
;Command: join
:LEARN:MEMORIZE:
This command allows a spell caster to learn a new spell upon reaching a new
experience level.  Magic users can know the same number of spells as their
experience level.  For example, GeoffreyPhoenix, who is level thirty, has the
ability to know up to thirty spells, provided his occupation has that many.
When you use this command, a list will appear showing the spells you can learn.
Select the number you wish to learn, or press zero (0) to exit.

;Command: learn
:LOCK:BRACE:
As an assassin you were pretty excited about making your first kill, except the
person who hired you didn't tell you that you were killing the king's daughter.
Thankfully you missed, but enough people saw your stumbling exit that now you
have twelve, level twenty-eight knights trailing you fast.  You duck into the
ruins of an old fortress where you've been hiding out the past couple of
months, and slam the door behind you.  Despite the ruined state of the
fortress, the door closes soundly.  However, given that most of the knights are
pretty intelligent, you suspect that a closed door won't baffle them very long.
Now would be a good time to lock the door and high-tail it into the basement to
make your getaway through a secret passage.  You are glad that you have the
key, because otherwise you'd be in big trouble right now.

;Command: lock wooden door
:LOOK:LIST:
The world that surrounds you is made up of rooms, exits, items, monsters, NPCs,
and other players.  There will be many instances when you are engrossed in some
small detail of a room, and then want a broad picture it.  Using this command
allows you to see the whole room, or just a list of specific things within the
room.  For example, entering just LOOK at the command prompt will display the
whole room.  Maybe you just want to see what exits are available to you.
Typing LOOK EXITS will list all the available exits, if they are visible to
you.  You can also LOOK ITEMS and LOOK PLAYERS.

;Command: Look items
:MESSAGES:
A new feature of LEGENDS 5.0 is the built-in message base.  For atmosphere, it
is referred to as a pigeon office, where you scribble short messages to another
player, tie it on the leg of a small bird, which then it flies away and
delivers the message.  From anywhere in the game, you can enter the pigeon
office by typing MESSAGES.  Once inside, you can use several commands to send
and read your mail.

First, SEND allows you to send a message to another player.  When the screen
comes up, you enter the character's name you wish to send a message to.
Following that, you enter a topic, and then the five line message will come up
for you to enter.  When you have completed, you will be asked if you really
want to send the message.  Answer "Y" to send the message, otherwise enter "N"
to abort sending a message.

Secondly, READ allows you to read all messages that you have received, even if
you have already read them.  When you read a message, you will see who the
message is from, the subject of the message, and then the message itself.
Following that, you can more forward (to new messages), backward (to messages
you've already read), delete this message, or send a new message from this
point.  Note, however, that sending a new message takes you out of the read
loop, so you will need to READ again.

Thirdly, READ NEW allows you to read any new messages that have arrived at the
pigeon office since the last time you were there.

Finally, EXIT allows you to leave the pigeon office and return to the normal
command prompt.
:NEWCHARACTER:
(This command is available only to players who have received access to it from
their local God of the realms.)  Using multiple characters is very easy in
LEGENDS.  Using this command, you can create a second, third, or fourth
character.  When you use this command, your current character remains where you
leave him.  You can form a party with yourself by creating one character and
joining him to another one of your own characters.  Using this method has all
of your characters follow you around.  (See also RESUME.)

;Command: newcharacter
:OPEN:
When you come across a door in LEGENDS, you will certainly want to open it
because you need to explore what lies behind the door.  Use the OPEN command to
open a door that is not locked.

;Command: open iron gate
:PICK:
Turning down the dark corridor, you stalk toward the doorway, whipping out a
set of lock picks.  It takes you about five minutes to successfully pick the
lock, but as the door slides open in your hands, you smile.  "Being a thief is
wonderful," you remind yourself and disappear into the dark room without a
sound.

;Command: pick wooden door
:PULL:LIFT:PUSH:ROTATE:SHIFT:SLIDE:TURN:TWIST:
Stepping into the circular chamber at the base of the Dark Tower, Lithium
searched the room extensively but was unable to discover a way out - except the
same way he came in.  Relaxing, momentarily, he paused and then approached the
pillar in the center of the room on which a singe torch burned.  Reaching up,
he pulled down on the torch, and with a whisper of movement, a secret passage
slid open in the northern wall.

Use this command to attempt to interact with an item in the room.  In some
instances, different things will occur - such as secret passages opening, a
trap being sprung on you, or nothing at all.

;Command: pull torch
:PURCHASE:
While exploring many of the shoppes and stores in the towne, you will want to
outfit your character by bartering for items that the shopkeepers sell.  Using
the PURCHASE command allows you to see all the items that the storekeeper owns,
and then you select one and argue over the price.

;Command: purchase
:QUIT:
Quitting LEGENDS is done through this command.  Your character remains in the
same room you left him in until you log back in, or he is killed or teleported.

;Command: quit
:REMOVE:UNREADY:
Having completed his mapping expedition into the Dungeon Nightmare,
GeoffreyPhoenix emerged from the dungeon and began walking through the fields
toward towne.  Realizing that it was still daylight, he quickly doused his
torch, and put away his crossbow.  This command allows you to put away an item
you have readied.

;Command: remove crossbow
:RESUME:ASSUME:SELECT:
Provided that you have the ability to have multiple characters, this command
allows you to take control of one of your other characters.  When you stop
controlling one of your characters to take control of another, the first
remains in the room you left him in.  You will then become your other
character, and can continue playing from there.

;Command: resume Netherstrike
:SAY:":':ASK:EXCLAIM:GRUMBLE:MENTION:MUMBLE:STATE:
Communication is a vital part of survival in the realms.  Using these commands,
you can speak or ask messages to other players who are standing in the room
with you.  Based on the command you use, your character will expres your
message in different ways.  (See Chapter II, part II in the PLAYERS HANDBOOK
for more information on communication.)

;Command: "Greetings my friend, how are you?
:SELL:
Odds are in your favor that during your explorations of the dungeons, forests,
and fields you will discover items left from previous adventurers.  These items
can be sold for profit in the towne, by returning to the respective stores and
using the SELL command.  Some stores do not accept returns, while others will
gladly take any used equipment off your hands.

;Command: sell
:STATUS:STAT:
When you use the STATUS command, you will see all of your character's current
attributes including hitpoints, spell points (if any), armor class, experience,
and any readied weapons and armor.

;Command: status
:STATUSBAR:
This command is a small version of the STATUS feature.  When you use this
command, your command prompt will shift to the right to make way for your
current hitpoints and spell points to be displayed.  This command toggles
whether or not the STATUSBAR is displayed.

;Command: statusbar
:SUICIDE:
The SUICIDE command allows you to end your character's life prematurely and
permanently.  When your character commits suicide, all of your items are lost,
and your character will never be resurrected.  This is a way to get rid of a
character that you no longer want to play.

;Command: suicide
:TITLE:
In addition to your character's name, you can give your character a title.
Your character's title should reflect something about your character.  Typing
TITLE ? will display your current title, should you forget what it is.  Also,
if you simply type TITLE, your title will be erased.

;Command: title destroyer of all things evil
:UNLOCK:
When your explorations bring you face-to-face with a solid-looking door that
will not open, odds are pretty good that it is locked.  At this point, it is a
good idea to check your inventory to see if you have any keys.  If you don't,
ask the other members of your party if they have any keys.  If they don't, ask
around towne.  There is bound to be someone who has the key you need.  Use the
UNLOCK command to open a locked door, using one of the keys you are carrying.

;Command: unlock iron gate
:USE:READ:
Somewhere along the way, you are going to discover a magical item of one type
or another.  A magical item is anything that has magical properties, such as a
lightning wand which hurls bolts of lightning at an opponent.  The USE command
allows you to invoke the magical abilities of any item you are carrying.  Most
magical items require a target at whom you will point the magical item.  If so,
you must specify your target by adding the word "ON" and then the target's
name.

;Command: use staff of light
:WITHDRAW:
While in one of the banks in the realm, you can quickly access and remove funds
from your account using the WITHDRAW command.  The bank-keeper will get his
book of accounts out and then let you know how much you have left.  Simply tell
him how much you would like to withdraw and he will get it for you.

;Command: withdraw
:WHO:
This command displays a list of every character that is currently active in the
realms.  You will see information containing their name, race, level, and
occupation.

;Command: who
:WIELD:READY:WEAR:
Simply buying a piece of armor, a weapon, or a torch is not enough.  Your
character must wield an item before LEGENDS considers it during combat.  Using
this command, you will attempt to put on any piece of armor, ready any weapon,
or ignite any light you are carrying.  If, for example, you are trying to put
on a pair of swamp boots and you are already wearing a pair of leather boots,
the leather ones will be taken off automatically.

;Command: ready leather boots
:YELL:ANNOUNCE:PROCLAIM:PRONOUNCE:SCREAM:
Using the YELL command, your character fills his lungs with air and screams a
message from anywhere in the realm, and everyone else in the realm will hear
it. (For more information on yelling, see Chapter II, part II of the PLAYERS
HANDBOOK.)

;Command: yell Help, I've fallen down the pit of forever falling!
:%E:
(The environment command)
During one of the many quests he designed for players, SlashStormBringer placed
clues all around the realm that guided any party of adventurers toward the
mountain StormGatherer.  Secretly trailing the most successful party, he
watched them follow the clues and eventually reach the base of the mountain.
For effect, Slash wanted some thunder to roar from the peaks above the players.

Using the %E command, Slash was able to perform the desired action.  By typing:

;Command: %E Thunder roars from the peaks of StormGatherer
:%LE:
(The LOCAL environment command)
On many nights, LithiumGodSlayer would invite any on-line players to join him
in the tavern for a drink or two while he spun tales of his great deeds.  Many
times other DemiGODs would ask Lithium to mention certain items or tasks that
would lead into their quests.  One story, which Lithium was using to lead
players into another of SlashStormBringer's quests, told of a mythological
creature that slept in the darkest corners of the swamps.  For effect, Lithium
wanted Michael Thull, the barkeeper to add a bit of information.  He typed:

;Command: %LE Michael Thull adds, "I've 'erd it only wakes after midnight."
:%LM:
(The list monsters command)
There are times when you will be creating a new area, and after you have
populated it with monsters, you may want to know the location of one of your
wandering beasts.  Using the %LM command, you can select to see the location of
any monster in any zone that you have created.  If GeoffreyPhoenix were working
in zone 85, and wanted to find the location of his gray dragon, he would type:

;Command: %LM 85
:COPYMONSTER:CM:
Using this command, a DemiGOD can duplicate any monster you have created
provided it is in the same room with you.  The monster you select is duplicated
once, and all aspects of the two monsters are identical - except spells.

If the monster you are duplicating casts spells, you will have to update each
monster's spell book to contain all the spells you wish your monster to cast.

;Command: cm black dragon
:CREATE:FORGE:MAKE:
Using this command, your DemiGOD has the capability of forging one of the
following: an exit, event, item, monster, room, spell, or response for an NPC.
When you use this command, you must specify what you wish to create.  The
creation process includes filling in information required by LEGENDS in order
to make an object or room come to life.

Refer to Chapter III of the DEMIGOD HANDBOOK for complete information on the
creation process.

;Command: create item
:DESTROYEXIT:DE:
While creating a new area, GeoffreyPhoenix wanted to create a trapdoor that
caused players to fall into a lower level of his dungeon.  He also did not want
players to be able to reach that lower level via normal exits.  GeoffreyPhoenix
created the first room of the new dungeon off of an existing room.  Next, he
deleted the exit that lead to the new room, making it impossible for players to
reach the room normally.  He did it by typing:

;Command: de E
:DESTROYITEM:DI:
After making an item, there may be a time that you no longer want that item to
exist.  Using this command, you can destroy any item that you specify.  The
item, however, must be on the ground in the room in which you are currently
standing.

;Command: di long sword
:DESTROYEVENT:DV:
The morning after one of Rift's hack'n'slash quests, one of his newly-created
dungeons was over-run with triggered traps, rampaging monsters, and a couple of
dead bodies.  Although the original purpose for the dungeon was completed, Rift
realized that in the future, this dungeon may have some purpose.  His morning
was spent cleaning the dungeon and removing all of the events (there were
one-hundred and thirty) that had been placed in his passages to challenge the
explorers.

In one room, Rift had designed an event in the form of a trip-wire that would
affect any player who tried to use the north exit.  In order to remove this
event, Rift typed:

;Command: dv PURPLE GAS
:DESTROYMONSTER:DM:
In addition to destroying the events in his dungeon, Rift also ran across
several monsters he had created, but the explorers had never found.  Despite
their sleek and powerful design, Rift had no further use for the monsters, so
he intended on destroying them.  One such monster was a hideous deamon known as
Xccytrak.  Rift typed:

;Command: dm Xccytrak
:EDITEVENT:EV:
Similar to the DESTROYEVENT command, this command allows you to edit an event
you have created.  You can refer to the event in one of two ways.  I will
illustrate these two methods by the following example.  LithiumGodSlayer was
working on a new dungeon, far deeper than any he had created before.  His quest
contained a multitude of events that would cause damage to the player, drop
them into pits, and send them to different parts of the dungeon.  One
particular trap he created was a pressure pad on the floor of a room that would
be triggered if a player tried to leave a particular room, heading south.

Having created the event, Lithium tested the event and discovered that the dart
struck, as designed, but inflicted more damage than he had expected.  He typed:

;Command: ev .S.SOUTH.
:EDITEXIT:EE:
LithiumGodSlayer was moving backwards through his dungeon, working from finish
to start to make sure that everything was set for his quest he was running that
evening.  He was still deep within his dungeon when he discovered that he had
forgotten to create a locked door that would keep players out of an important
area until they had found the key two levels up.  Lithium quickly determined
which exit he wanted to close off with a door and typed:

;Command: ee n
:EDITITEM:EI:
Many of the items you create within the FORGE will need to be changed.  For
example, if you created a special sword designed to do normal damage against
any monster, except when used against any kind of golem, the sword inflicted
triple damage.  Testing the sword out, you discovered that the damage done by
the sword was so large that all the fun was taken out of destroying golems.
Dropping the sword, you can edit the item using this command.

;Command: ei long sword
:EDITMONSTER:EM:
GeoffreyPhoenix was in a pretty bad position right now.  Had he not been inside
of the FORGE, where monsters do not attack DemiGODs, the eight-headed hydra he
had just created might have fried Geoffrey to a crisp.  Geoffrey had not
realized that when he was entering the monster's damage roll he had
accidentally added an extra zero, which changed the damaging capabilities of
the monster from 8-80 points of damage to 8-800 points of damage.  Geoffrey
decided now would be a good time to fix his little error by typing:

;Command: em eight-headed hydra
:EDITROOM:ER:
There will come a time when you go back through your own dungeons, forests, or
where-ever and you decide that one (or several) of your room descriptions could
use some re-wording.  This command allows you to return to the room editor and
edit the room title, description, its zone, and its visibility.

;Command: er
:EDITSETUP:
When you first enter the FORGE, you are prompted for a screenful of messages
that will make your DemiGOD unique to any other DemiGOD in the game.  In many
instances, you may wish to change the messages you entered, and in order to do
so, you must use this command.

;Command: editsetup
:EDITRESPONSE:ET:
At the top of a mountain in the southwest corner of the StormGatherer mountain
range, SlashStormBringer had forged a wide ledge that crept around the mountain
side to a small, hidden area that protected a small, grass hut.  Within this
hut, Slash had created a hermit who, if properly motivated and questioned,
would give valuable information to a player.  After creating the hermit, Slash
also created the respones to each question that the Hermit would reply to.
Slash was testing the Hermit's response to any question about the 'staff of
leadership' when he discovered he had given some mistake information.  In order
to fix the problem, Slash typed:

;Command: et Hermit, staff of leadership
:EDITZONE:EZ:
Two weeks ago, Rift began work on his new zone, number ninety-eight, which
would hold the Forgotten Realm.  However, today Rift realized that his realm
would be better titled Realm of the Damned.  In order to change the name of the
zone, he typed:

;Command: ez 98
:GIVE:MOVE:
This command gives you the ability to place an item that is currently on the
ground in the inventory of a monster who is also in the current room with you.
For example, at the bottom of Rift's Hundred-Level Dungeon there lies a great
arch-lich named Dragwrath which, according to its description, wields a magical
ring bound on one of its fingers.  After creating the ring, Rift typed:

;Command: give ring to Dragwrath
:HIDE:
This command plays an important part in making an event work successfully.
This command allows a DemiGOD to make an item or monster he has made disappear
from the physical realm.  Once the item is gone, it is impossible for a player
to retrieve the item, except by triggering an event designed by the DemiGOD.
More information is available on this command in the chapter that explains
Event Creation.

;Command: hide staff of leadership
:REARM:
When working with several events in one room, it is often useful to be able to
rearm every event in the room.  This process could be done manually by editing
every event in the room.  However, if you have a string of thirty events to
edit, that process could result in lots of tired fingers and frustrated
DemiGODs.  On the other hand, using this quick command, all events in your
current location are re-armed.

;Command: rearm
:SUMMON:CALL:
Rift had created several monsters in one area of his dungeon, and decided that
he wanted to use one of those monsters in a different room.  He had an item
that he wanted to be guarded by a Lamia, so he typed:

;Command: summon lamia
:TELEPORT:JUMPROOM:
This is the preferred method of travel for all DemiGODs.  Using the messages
that you entered for your DemiGOD setup the first time you entered the FORGE,
your character will disappear from one room and appear in another room of your
own selection.  If you did not enter any message at all for your DemiGOD setup,
your character will disappear without anyone else noticing.

;Command: teleport 782
:TEST:
Because the FORGE does not accept the ATTACK command, the ability for a DemiGOD
to determine the strength of his monsters was a necessity.  Using the TEST
command, you will see ten examples of what kind of damage the monster, if
attacked, would do.  The ten examples are random each time.  If the monster
casts spells, you will also be able to determine if the monster's spell
settings are correct.

For example, if LithiumGodSlayer was testing a new Dracolich he had just
created in the lowest levels of one of his dungeons, he would type:

;Command: test Dracolich
:ZONES:
This command will bring up a list of all of the zones in the realm.  In
addition to the reference number and the name of the zone, you will also see
how many rooms are in the zone.

;Command: zones
:ALTER:REPLACE:
This command is used specifically for directly altering an attribute about a
player in the room with you.  By avoiding the EDITPLAYER screen, you can make a
change to a character quickly and efficiently using this command.  Here is an
example of how the command is used.  In this example, SlashStormBringer has
come to you for assistance because his armor class has somehow been changed to
a ridiculously high number, and he has asked to have it returned to 5.

There is a specific syntax that this command uses.  First, you must put
down the command, followed by the name of the character you wish to
enter.  Then, you must enter the "->" followed by a keyword which
represents the player's attribute that you wish to change.  Finally, add
the "with" and then the value you want to change the player's attribute
to.  Chart IV.I.I in the SYSOP HANDBOOK contains a list of the possible
keywords you can use to modify an attribute of a player.

;Command: replace slashstormbringer->ac with 5
:EDITPLAYER:EP:
This command gives you the capability of editing any player, no matter where
they are in the realm, whether they are on-line or off.  Simply enter this
command plus the name of the character you wish to edit and LEGENDS will bring
up that character's status for you to edit.  (See the section on editing
players for more information)

;Command: ep SlashStormBringer
:OFFLINE:
This command is used if you discover that LEGENDS thinks a player is on-line
when they are really not.  This command will quickly remove a player's name
from the WHO'S ON-LINE listing if they are not really in the game.  When used,
you will see a list of all active lines.  A "." represents a line that is not
being used for LEGENDS, and a "X" means that a player is on-line.  LEGENDS will
interpret that line and make the correct adjustments.

;Command: offline